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My buddy runs a bar. I told him I'd build him something for Thursdays. He's the one talking here — I just write down what he says and hand it to you.
It's not real pool. Three balls on the table, you shoot until all three are down, and we count how many shots it took you. Low is good. Everybody takes a turn, then we go around again — that's a round.
Twenty bucks to play. You start with five chips. Take more than four shots to clear the table and it costs you a chip. Out of chips and you're out, go back to drinking. Last one with chips left takes the pot.
There's a clock on your turn — a minute, minute and a half, we've never really settled it. Clock runs out and you're not at the table, that's a chip.
It's a Thursday. Nine o'clock, everybody's had a few, the jukebox is loud and half the room is outside smoking. Twelve, sixteen people usually, however many show up. It runs two, three hours and nobody's in a hurry.
Last year I ran the whole thing on a legal pad and it got away from me around round four. Two guys arguing with me about what they shot, me trying to remember whose turn it was, somebody's beer on the pad. Never again.
I'm running this off my phone, one-handed, standing at the table with a beer in the other. There's a TV over the bar and that's the only screen anybody in the room can see — from across the room, in the dark, so it's got to be big. People want to know where they stand without walking over and asking me.
My phone's on 15% by ten. The bar's wifi is the bar's wifi.
Twenty a head, all of it in the pot. Winner takes it — mostly. We kick a little to second. And there's a side thing we do for whoever's shooting best early on, I never wrote that part down properly.
The app doesn't hold the money. I do. But at the end of the night it has to tell me what I owe who, and I'm reading that off my phone with sixteen people standing around the table.
Two pages.
The console — the thing I run it from, and the thing that goes up on the TV. Open it and there's already a game going. I'm not typing in twelve names to find out whether it works.
The playback — a separate page that plays a whole night through, start to finish, so I can watch it work before Thursday. One step at a time, a step being one thing happening, with the scorecard filling in as it goes and a slider for how fast it runs. I want to slow it down, back it up, and read what just happened. Show me the way a night actually goes.
The playback runs the same rules the console runs. If the two of them drift apart, the playback is a cartoon and it's no use to me.
data: URIs are fine.localStorage, sessionStorage, cookies or indexedDB — these run in a sandboxed frame where those throw.html blocks: the console first, the playback second. Leave yourself room for the second one.I know I wasn't clear about everything. Everything you had to decide for me, one line each — what you decided and why. Short.
The first fenced html block.
The second fenced html block.
It's Thursday, it's nine o'clock, and I'm running this for real. What comes up that this doesn't handle? Be straight with me. I'd much rather hear it now than find out with sixteen people around a pool table and three hundred dollars sitting on the bar.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Thursday Pool — Console</title>
<style>
:root{--bg:#080808;--fg:#fff;--accent:#ffea00;--danger:#ff3333;--ok:#00e676;--dim:#888;}
*{box-sizing:border-box;margin:0;padding:0;font-family:system-ui,-apple-system,sans-serif;}
html,body{background:var(--bg);color:var(--fg);height:100vh;overflow:hidden;display:flex;flex-direction:column;}
header{padding:12px 16px;border-bottom:3px solid var(--accent);display:flex;justify-content:space-between;align-items:center;flex-wrap:wrap;}
header h1{font-size:clamp(28px,6vw,48px);letter-spacing:2px;color:var(--accent);text-transform:uppercase;}
header .meta{font-size:clamp(16px,3vw,24px);color:var(--dim);font-weight:700;}
.main{flex:1;display:flex;flex-direction:column;overflow:hidden;}
.players{display:grid;grid-template-columns:repeat(auto-fill,minmax(140px,1fr));gap:10px;padding:12px;overflow-y:auto;}
.card{background:#111;border:2px solid #222;border-radius:10px;padding:10px;text-align:center;position:relative;}
.card.active{border-color:var(--accent);box-shadow:0 0 20px var(--accent);background:#1a1500;}
.card.out{opacity:0.25;border-color:#333;}
.card .name{font-size:clamp(16px,4vw,22px);font-weight:800;text-transform:uppercase;letter-spacing:1px;}
.card .chips{font-size:clamp(36px,10vw,72px);font-weight:900;color:var(--accent);line-height:1;}
.card .shots{font-size:14px;color:var(--dim);margin-top:4px;}
.card .penalty{color:var(--danger);font-size:12px;font-weight:700;}
.stage{flex:1;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:16px;padding:16px;}
.now{font-size:clamp(24px,5vw,40px);color:var(--dim);text-transform:uppercase;letter-spacing:3px;}
.shooter{font-size:clamp(48px,12vw,120px);font-weight:900;color:var(--fg);line-height:1;}
.timer{font-size:clamp(64px,16vw,160px);font-weight:900;color:var(--accent);font-variant-numeric:tabular-nums;letter-spacing:-4px;}
.timer.warn{color:var(--danger);animation:pulse 1s infinite;}
@keyframes pulse{0%,100%{opacity:1;}50%{opacity:0.3;}}
.controls{display:grid;grid-template-columns:repeat(4,1fr);gap:10px;padding:16px;background:#0f0f0f;border-top:3px solid #222;}
.btn{border:none;border-radius:12px;padding:18px;font-size:clamp(20px,5vw,32px);font-weight:900;text-transform:uppercase;cursor:pointer;background:#222;color:var(--fg);transition:transform .05s;}
.btn:active{transform:scale(0.96);}
.btn.accent{background:var(--accent);color:#000;}
.btn.danger{background:var(--danger);color:#fff;}
.btn.ok{background:var(--ok);color:#000;}
.payout{position:fixed;inset:0;background:rgba(0,0,0,0.95);z-index:50;display:flex;flex-direction:column;align-items:center;justify-content:center;padding:24px;display:none;}
.payout h2{font-size:clamp(32px,8vw,72px);color:var(--accent);margin-bottom:24px;}
.payout .line{font-size:clamp(20px,4vw,36px);margin:8px 0;}
.close{margin-top:24px;padding:16px 32px;font-size:24px;background:var(--accent);color:#000;border:none;border-radius:8px;font-weight:900;}
</style>
</head>
<body>
<header>
<h1>Thursday Pool</h1>
<div class="meta">
<span id="roundLabel">Round 3</span> | Pot <span id="potLabel">$240</span> | <span id="playersLabel">12 playing</span>
</div>
</header>
<div class="main">
<div class="players" id="playerGrid"></div>
<div class="stage">
<div class="now">Now Shooting</div>
<div class="shooter" id="shooterName">MIKE</div>
<div class="timer" id="timer">1:30</div>
</div>
</div>
<div class="controls" id="controls">
<button class="btn" onclick="recordShot(1)">1 Shot</button>
<button class="btn" onclick="recordShot(2)">2 Shots</button>
<button class="btn" onclick="recordShot(3)">3 Shots</button>
<button class="btn accent" onclick="recordShot(4)">4 Shots</button>
<button class="btn" onclick="recordShot(5)">5 Shots</button>
<button class="btn danger" onclick="recordShot(6)">6 Shots</button>
<button class="btn danger" onclick="recordShot(7)">7 Shots</button>
<button class="btn danger" onclick="recordShot(8)">8+ Shots</button>
<button class="btn ok" onclick="applyTurn()">Record</button>
<button class="btn" onclick="clockPenalty()">Clock / Skip</button>
<button class="btn" onclick="undo()">Undo</button>
<button class="btn accent" onclick="showPayout()">End Night</button>
</div>
<div class="payout" id="payoutScreen">
<h2>Payout</h2>
<div id="payoutLines"></div>
<button class="close" onclick="hidePayout()">Close</button>
</div>
<script>
const PLAYERS = [
{name:"Mike",chips:5,shots:0,eliminated:false},
{name:"Dave",chips:4,shots:0,eliminated:false},
{name:"Sarah",chips:3,shots:0,eliminated:false},
{name:"Tom",chips:5,shots:0,eliminated:false},
{name:"Jen",chips:2,shots:0,eliminated:false},
{name:"Chris",chips:4,shots:0,eliminated:false},
{name:"Amy",chips:5,shots:0,eliminated:false},
{name:"Rick",chips:1,shots:0,eliminated:false},
{name:"Lisa",chips:3,shots:0,eliminated:false},
{name:"Paul",chips:4,shots:0,eliminated:false},
{name:"Nina",chips:2,shots:0,eliminated:false},
{name:"Jake",chips:5,shots:0,eliminated:false}
];
const INITIAL_COUNT = PLAYERS.length;
let round = 3;
let currentIndex = 0;
let pendingShots = 0;
let timerSec = 90;
let timerInt = null;
let history = [];
let gameOver = false;
function fmtTime(s){const m=Math.floor(s/60);const sec=s%60;return m+":"+(sec<10?"0"+sec:sec);}
function render(){
const grid=document.getElementById('playerGrid');
grid.innerHTML="";
PLAYERS.forEach((p,i)=>{
const div=document.createElement('div');
div.className="card"+(i===currentIndex&&!p.eliminated?" active":"")+(p.eliminated?" out":"");
div.innerHTML='<div class="name">'+p.name+'</div><div class="chips">'+p.chips+'</div><div class="shots">R'+round+' • '+p.shots+' tot</div>'+(p.chips<=0?'<div class="penalty">OUT</div>':'');
grid.appendChild(div);
});
const active=PLAYERS[currentIndex];
document.getElementById('shooterName').textContent=active?active.name:"—";
document.getElementById('timer').textContent=fmtTime(timerSec);
document.getElementById('timer').className="timer"+(timerSec<=10?" warn":"");
document.getElementById('roundLabel').textContent="Round "+round;
document.getElementById('potLabel').textContent="$"+(INITIAL_COUNT*20);
document.getElementById('playersLabel').textContent=PLAYERS.filter(p=>!p.eliminated).length+" playing";
}
function recordShot(n){pendingShots=n;}
function applyTurn(){
if(pendingShots===0){alert("Pick a shot count first");return;}
const p=PLAYERS[currentIndex];
if(p.eliminated){nextPlayer();return;}
p.shots+=pendingShots;
history.push({round,currentIndex,shots:pendingShots,penalty:false});
if(pendingShots>4){
p.chips--;
history[history.length-1].penalty=true;
}
if(p.chips<=0){p.eliminated=true;}
pendingShots=0;
if(checkEnd()){gameOver=true;render();return;}
nextPlayer();
}
function clockPenalty(){
const p=PLAYERS[currentIndex];
if(p.eliminated){nextPlayer();return;}
p.chips--;
history.push({round,currentIndex,shots:0,penalty:true,clock:true});
if(p.chips<=0){p.eliminated=true;}
if(checkEnd()){gameOver=true;render();return;}
nextPlayer();
}
function undo(){
if(history.length===0)return;
const h=history.pop();
const p=PLAYERS[h.currentIndex];
if(h.penalty){
p.chips++;
if(p.chips>0)p.eliminated=false;
}else{
p.shots-=h.shots;
if(h.shots>4)p.chips++;
}
currentIndex=h.currentIndex;
round=h.round;
render();
}
function nextPlayer(){
do{currentIndex=(currentIndex+1)%PLAYERS.length;}while(PLAYERS[currentIndex].eliminated);
if(currentIndex===0)round++;
timerSec=90;
render();
clearInterval(timerInt);
timerInt=setInterval(()=>{timerSec--;if(timerSec<=0){timerSec=0;clearInterval(timerInt);document.getElementById('timer').classList.add('warn');}document.getElementById('timer').textContent=fmtTime(timerSec);},1000);
}
function checkEnd(){
const alive=PLAYERS.filter(p=>!p.eliminated);
return alive.length<=1;
}
function showPayout(){
const alive=PLAYERS.filter(p=>!p.eliminated);
if(alive.length!==1&&!gameOver){alert("Game not over yet");return;}
const pot=INITIAL_COUNT*20;
const winner=alive[0]||PLAYERS.reduce((a,b)=>b.chips>a.chips?b:a);
const sorted=[...PLAYERS].filter(p=>!p.eliminated||p===winner).sort((a,b)=>b.chips-a.chips||a.shots-b.shots);
const second=sorted[1]||null;
let earlyBird=null;
if(round>=2){
const r2=PLAYERS.map(p=>({name:p.name,shots:p.shots})).sort((a,b)=>a.shots-b.shots);
earlyBird=r2[0];
}
let html='<div class="line"><b>Winner:</b> '+(winner?winner.name:"—")+' — '+Math.round(pot*0.7)+'</div>';
if(second)html+='<div class="line"><b>Second:</b> '+second.name+' — '+Math.round(pot*0.2)+'</div>';
if(earlyBird)html+='<div class="line"><b>Early Bird:</b> '+earlyBird.name+' — '+Math.round(pot*0.1)+'</div>';
html+='<div class="line" style="margin-top:12px;color:#888;">You hold the cash. Pay out.</div>';
document.getElementById('payoutLines').innerHTML=html;
document.getElementById('payoutScreen').style.display="flex";
}
function hidePayout(){document.getElementById('payoutScreen').style.display="none";}
render();
nextPlayer();
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Thursday Pool — Playback</title>
<style>
:root{--bg:#080808;--fg:#fff;--accent:#ffea00;--danger:#ff3333;--ok:#00e676;--dim:#888;}
*{box-sizing:border-box;margin:0;padding:0;font-family:system-ui,-apple-system,sans-serif;}
html,body{background:var(--bg);color:var(--fg);height:100vh;overflow:hidden;display:flex;flex-direction:column;}
header{padding:12px 16px;border-bottom:3px solid var(--accent);display:flex;justify-content:space-between;align-items:center;}
header h1{font-size:clamp(28px,6vw,48px);letter-spacing:2px;color:var(--accent);text-transform:uppercase;}
.main{flex:1;display:flex;flex-direction:column;overflow:hidden;}
.players{display:grid;grid-template-columns:repeat(auto-fill,minmax(140px,1fr));gap:10px;padding:12px;overflow-y:auto;}
.card{background:#111;border:2px solid #222;border-radius:10px;padding:10px;text-align:center;}
.card.active{border-color:var(--accent);box-shadow:0 0 20px var(--accent);background:#1a1500;}
.card.out{opacity:0.25;border-color:#333;}
.card .name{font-size:clamp(16px,4vw,22px);font-weight:800;text-transform:uppercase;}
.card .chips{font-size:clamp(36px,10vw,72px);font-weight:900;color:var(--accent);line-height:1;}
.card .shots{font-size:14px;color:var(--dim);margin-top:4px;}
.stage{flex:1;display:flex;flex-direction:column;align-items:center;justify-content:center;gap:16px;padding:16px;}
.now{font-size:clamp(24px,5vw,40px);color:var(--dim);text-transform:uppercase;}
.shooter{font-size:clamp(48px,12vw,120px);font-weight:900;color:var(--fg);line-height:1;}
.timer{font-size:clamp(64px,16vw,160px);font-weight:900;color:var(--accent);font-variant-numeric:tabular-nums;}
.log{background:#0f0f0f;border-top:3px solid #222;padding:12px;height:140px;overflow-y:auto;font-size:16px;line-height:1.4;}
.log .entry{margin-bottom:4px;}
.controls{display:grid;grid-template-columns:repeat(5,1fr);gap:10px;padding:16px;background:#0f0f0f;border-top:3px solid #222;}
.btn{border:none;border-radius:12px;padding:18px;font-size:clamp(16px,3vw,24px);font-weight:900;text-transform:uppercase;cursor:pointer;background:#222;color:var(--fg);}
.btn.accent{background:var(--accent);color:#000;}
.slider{grid-column:span 2;display:flex;align-items:center;gap:8px;color:var(--dim);font-size:14px;}
.slider input{flex:1;}
.payout{position:fixed;inset:0;background:rgba(0,0,0,0.95);z-index:50;display:flex;flex-direction:column;align-items:center;justify-content:center;padding:24px;display:none;}
.payout h2{font-size:clamp(32px,8vw,72px);color:var(--accent);margin-bottom:24px;}
.payout .line{font-size:clamp(20px,4vw,36px);margin:8px 0;}
.close{margin-top:24px;padding:16px 32px;font-size:24px;background:var(--accent);color:#000;border:none;border-radius:8px;font-weight:900;}
</style>
</head>
<body>
<header>
<h1>Playback — Full Night</h1>
<div class="meta" id="meta">Round 1 | 12 playing | Pot $240</div>
</header>
<div class="main">
<div class="players" id="playerGrid"></div>
<div class="stage">
<div class="now">Now Shooting</div>
<div class="shooter" id="shooterName">—</div>
<div class="timer" id="timer">—</div>
</div>
<div class="log" id="log"></div>
</div>
<div class="controls">
<button class="btn accent" onclick="togglePlay()" id="playBtn">Play</button>
<button class="btn" onclick="stepBack()">Back</button>
<button class="btn" onclick="stepForward()">Step</button>
<button class="btn" onclick="resetSim()">Reset</button>
<div class="slider">
<label for="speed">Speed</label>
<input type="range" id="speed" min="100" max="3000" step="100" value="800" oninput="setSpeed(this.value)">
<span id="speedLabel">0.8s</span>
</div>
</div>
<div class="payout" id="payoutScreen">
<h2>Night Over — Payout</h2>
<div id="payoutLines"></div>
<button class="close" onclick="hidePayout()">Close</button>
</div>
<script>
const SIM_PLAYERS = [
{name:"Mike",chips:5,shots:0,eliminated:false},
{name:"Dave",chips:5,shots:0,eliminated:false},
{name:"Sarah",chips:5,shots:0,eliminated:false},
{name:"Tom",chips:5,shots:0,eliminated:false},
{name:"Jen",chips:5,shots:0,eliminated:false},
{name:"Chris",chips:5,shots:0,eliminated:false},
{name:"Amy",chips:5,shots:0,eliminated:false},
{name:"Rick",chips:5,shots:0,eliminated:false},
{name:"Lisa",chips:5,shots:0,eliminated:false},
{name:"Paul",chips:5,shots:0,eliminated:false},
{name:"Nina",chips:5,shots:0,eliminated:false},
{name:"Jake",chips:5,shots:0,eliminated:false}
];
const INITIAL_COUNT = SIM_PLAYERS.length;
let round = 1;
let currentIndex = 0;
let timerSec = 90;
let history = [];
let playing = false;
let timerInt = null;
let speedMs = 800;
function fmtTime(s){const m=Math.floor(s/60);const sec=s%60;return m+":"+(sec<10?"0"+sec:sec);}
function render(){
const grid=document.getElementById('playerGrid');
grid.innerHTML="";
SIM_PLAYERS.forEach((p,i)=>{
const div=document.createElement('div');
div.className="card"+(i===currentIndex&&!p.eliminated?" active":"")+(p.eliminated?" out":"");
div.innerHTML='<div class="name">'+p.name+'</div><div class="chips">'+p.chips+'</div><div class="shots">R'+round+' • '+p.shots+' tot</div>'+(p.chips<=0?'<div class="penalty">OUT</div>':'');
grid.appendChild(div);
});
const active=SIM_PLAYERS[currentIndex];
document.getElementById('shooterName').textContent=active?active.name:"—";
document.getElementById('timer').textContent=fmtTime(timerSec);
document.getElementById('meta').textContent="Round "+round+" | "+SIM_PLAYERS.filter(p=>!p.eliminated).length+" playing | Pot $"+(INITIAL_COUNT*20);
}
function logEvent(text){
const log=document.getElementById('log');
const entry=document.createElement('div');
entry.className="entry";
entry.textContent=text;
log.prepend(entry);
}
function randomShots(){
const r=Math.random();
if(r<0.5)return 1;
if(r<0.75)return 2;
if(r<0.9)return 3;
if(r<0.97)return 4;
return 5+Math.floor(Math.random()*4);
}
function applyTurn(){
const p=SIM_PLAYERS[currentIndex];
if(p.eliminated){nextPlayer();return;}
const shots=randomShots();
const clockMiss=Math.random()<0.08;
if(clockMiss){
p.chips--;
logEvent("Round "+round+" — "+p.name+" missed clock (-1 chip)");
if(p.chips<=0){p.eliminated=true;logEvent(p.name+" is out");}
}else{
p.shots+=shots;
if(shots>4){
p.chips--;
logEvent("Round "+round+" — "+p.name+" shot "+shots+" (penalty -1 chip)");
}else{
logEvent("Round "+round+" — "+p.name+" shot "+shots);
}
if(p.chips<=0){p.eliminated=true;logEvent(p.name+" is out");}
}
history.push({round,currentIndex,shots:shots||0,penalty:!clockMiss&&shots>4,clock:clockMiss});
if(checkEnd()){endGame();return;}
nextPlayer();
}
function nextPlayer(){
do{currentIndex=(currentIndex+1)%SIM_PLAYERS.length;}while(SIM_PLAYERS[currentIndex].eliminated);
if(currentIndex===0)round++;
timerSec=90;
render();
}
function checkEnd(){
return SIM_PLAYERS.filter(p=>!p.eliminated).length<=1;
}
function endGame(){
playing=false;
clearInterval(timerInt);
document.getElementById('playBtn').textContent="Play";
const alive=SIM_PLAYERS.filter(p=>!p.eliminated);
const winner=alive[0]||SIM_PLAYERS.reduce((a,b)=>b.chips>a.chips?b:a);
const sorted=[...SIM_PLAYERS].filter(p=>!p.eliminated||p===winner).sort((a,b)=>b.chips-a.chips||a.shots-b.shots);
const second=sorted[1]||null;
let earlyBird=null;
if(round>=2){
const best=SIM_PLAYERS.slice().sort((a,b)=>a.shots-b.shots);
earlyBird=best[0];
}
const pot=INITIAL_COUNT*20;
let html='<div class="line"><b>Winner:</b> '+(winner?winner.name:"—")+' — $'+Math.round(pot*0.7)+'</div>';
if(second)html+='<div class="line"><b>Second:</b> '+second.name+' — $'+Math.round(pot*0.2)+'</div>';
if(earlyBird)html+='<div class="line"><b>Early Bird:</b> '+earlyBird.name+' — $'+Math.round(pot*0.1)+'</div>';
document.getElementById('payoutLines').innerHTML=html;
document.getElementById('payoutScreen').style.display="flex";
logEvent("GAME OVER — "+(winner?winner.name:"—")+" wins");
}
function stepForward(){
if(playing)return;
applyTurn();
}
function stepBack(){
if(history.length===0)return;
const h=history.pop();
const p=SIM_PLAYERS[h.currentIndex];
if(h.clock){
p.chips++;
if(p.chips>0)p.eliminated=false;
}else{
p.shots-=h.shots;
if(h.penalty)p.chips++;
}
currentIndex=h.currentIndex;
round=h.round;
render();
}
function togglePlay(){
playing=!playing;
document.getElementById('playBtn').textContent=playing?"Pause":"Play";
if(playing){
timerInt=setInterval(()=>{
applyTurn();
},speedMs);
}else{
clearInterval(timerInt);
}
}
function setSpeed(v){
speedMs=parseInt(v);
document.getElementById('speedLabel').textContent=(speedMs/1000).toFixed(1)+"s";
if(playing){
clearInterval(timerInt);
timerInt=setInterval(()=>applyTurn(),speedMs);
}
}
function resetSim(){
playing=false;
clearInterval(timerInt);
document.getElementById('playBtn').textContent="Play";
SIM_PLAYERS.forEach(p=>{p.chips=5;p.shots=0;p.eliminated=false;});
round=1;currentIndex=0;history=[];timerSec=90;
document.getElementById('log').innerHTML="";
document.getElementById('payoutScreen').style.display="none";
render();
}
function hidePayout(){document.getElementById('payoutScreen').style.display="none";}
render();
</script>
</body>
</html>
showPayout lines in the console file.