27:18Gemini 4 Hydrogen: Cheaper Tokens, More Expensive Answers?
Nov 13, 2026 · YouTube
18:40ERNIE 5.5 Flash Preview vs GLM 5.3 Flash: Baidu's new model is very impressive!
Nov 11, 2026 · YouTube
36:22Fable 5.2 robbing me blind, plus: Nex AGI's N2.6 vs GLM 5.3 Flash
Nov 11, 2026 · YouTube
14:03Gemini 4 Carbon: Can it handle my challenges? (First look with one-shot coding tests)
Nov 10, 2026 · YouTube
47:51Ranking major U.S. Open-Weights Models. (Where does Ripple 65B fit in?)
Nov 6, 2026 · YouTube
10:57"Crouton Alpha": the latest super-efficient coding model by Meta?
Nov 3, 2026 · YouTube
38:58Testing Particle-1: a post-trained DeepSeek V4.1 Flash specializing in coding and efficiency
Oct 28, 2026 · YouTube
22:14GPT-6.1 Terra Pro vs Terra: How Much Better Is Pro?
Oct 27, 2026 · YouTube
29:55Kimi K3.1 Pro Looked Incredible. Then I Kept Testing.
Oct 26, 2026 · YouTube
31:28Is this company reselling GPT Sol 6.1 at a loss (for non-agentic/text-only)?🤔 Is this sustainable?
Oct 20, 2026 · YouTube
17:58Nemotron 3.5 Super VL vs Opus 5.5: Testing NVIDIA’s new coding juggernaut
Oct 15, 2026 · YouTube
16:04Testing a *massive* new open-weights model 🤯: Muse Spark Open (vs. Nemotron, Opus 5.5, and more)
Oct 15, 2026 · YouTube
16:43Gemini 4 Argon: Great 🐈 Animation, but a broken escalator. (Coding challenge vs Opus 5.5, Sol 6.1)
Oct 13, 2026 · YouTube
16:37Meta's new "Muse Wonder" AI is impressive... but can it compete with Anthropic's models?
Oct 12, 2026 · YouTube
11:12WOW... Haiku 5.5 is very impressive. RIP OpenAI?
Oct 7, 2026 · YouTube
22:47Mistral Large 4 Is Cheap. But Is It Good Enough to Compete?
Oct 6, 2026 · YouTube
22:02Is Pareto 26.10 Preview Just Routing to GPT Sol? I Tested It Against Sol 6.1 Pro
Oct 1, 2026 · YouTube
11:22I Tested Sonnet 5.5 Against Opus 5.5. Is It Actually Cheaper?
Sep 28, 2026 · YouTube
30:00Did Elon Musk's team "train the gay away"... and make Grok 4.7 worse?
Sep 26, 2026 · YouTube
19:21I Tested the Stealth "Space Bunny Alpha" Model Before It Went Offline
Sep 23, 2026 · YouTube
10:58So... how much better is Claude Opus 5.5 vs. GPT-6 Sol, really?
Sep 23, 2026 · YouTube
9:38Claude Opus 5.5... the BEST new model for coding!! 🤩
Sep 22, 2026 · YouTube
29:00Grok 4.7: improved, but GLM 5.3 FlashX beat it anyway (benchmark against Gemini, Sol, etc.)
Sep 22, 2026 · YouTube
16:54Stealth Union Alpha: Is this another cheap GPT model? (better than Luna, cheaper than Terra?)
Sep 16, 2026 · YouTube
16:45DeepSeek V4.1 Flash Is Shockingly Good for the Price
Sep 10, 2026 · YouTube
17:14How much better is GPT-6 Astra over Claude Opus 5? Real Website and Coding Tests
Sep 5, 2026 · YouTube
29:13Implementing a multiplayer game with GPT-6 Astra (+ Gemini 3.8, Opus 5, Sol Pro)
Sep 5, 2026 · YouTube
19:42Meta Muse Spark 1.3 Review: A Huge Leap Forward
Sep 2, 2026 · YouTube
17:31Testing Gemini 3.8 Flash on Real Coding Challenges (vs. other models)
Sep 2, 2026 · YouTube
14:09Testing IBM Granite-4.2-8B! Can it name 100 women?
Aug 31, 2026 · YouTube
17:37Tencent Hy4 Preview Tested: Is It Really Better Than Kimi K3 and GLM 5.3?
Aug 28, 2026 · YouTube
14:50Stealth Ox Alpha: a new GLM model! Full test (coding & writing) against Grok, Gemini, GPT & others
Aug 21, 2026 · YouTube
21:54GLM 5.3 Tested: Does it beat Claude Opus 5 & Grok 4.6?
Aug 19, 2026 · YouTube
21:23Giving Qwen 3.8 27B another chance (+ GLM 5.2). Testing against GPT, Gemini, Grok etc.
Aug 18, 2026 · YouTube
51:00AI Coding Showdown: Grok 4.6, Gemini 3.7, Terra-Pro, Qwen3.8 2.4TB, Muse Glimmer & more
Aug 15, 2026 · YouTube
You are a size coder. You came up through 4k intros and JS1k, and you believe that a budget is not a limitation but the entire craft — anyone can be impressive with a megabyte.
I want something worth watching, and I am giving you 2048 bytes to do it in.
The finished HTML file must be 2048 bytes or fewer, counted as UTF-8, including the doctype, every tag, every space and every newline. That is the whole file. There is no second file.
data: URIs are allowed but they count against you like everything else.localStorage, sessionStorage, cookies or indexedDB. It runs in a sandboxed frame where touching them throws.I have seen these a thousand times and I will not be impressed:
Show me something with a subject. Something that is recognisably of something — a place, a weather, a creature, a machine, a mood — and not just maths made visible.
One line. What am I about to see when I open this file?
Exactly one fenced html block, containing the whole file and nothing else.
One short paragraph on the trick that bought you the most room. Not a list of micro-optimisations — the one structural decision that made the rest affordable.
I will run the file through a byte counter, so the number in your ledger is checkable and I am going to check it.
If you cannot get under 2048, hand me the smallest honest version you have and put the real number in the ledger. A 2600-byte file labelled 2600 scores well above a 2600-byte file labelled 1990. Going over is a miss. Lying about going over is the only thing here that is disqualifying.
A cassette tape playing and auto-reversing: the reels turn at different speeds as tape spools from one hub to the other, and the side indicator flips from A to B.
<!DOCTYPE html><body style=margin:0;overflow:hidden><canvas id=c style=display:block></canvas><script>c.width=W=innerWidth;c.height=H=innerHeight;x=c.getContext('2d');with(x){onresize=_=>{c.width=W=innerWidth;c.height=H=innerHeight};N=(a,b,w,h,r)=>{beginPath();moveTo(a+r,b);arcTo(a+w,b,a+w,b+h,r);arcTo(a+w,b+h,a,b+h,r);arcTo(a,b+h,a,b,r);arcTo(a,b,a+w,b,r);closePath()};F=(x,r,a)=>{beginPath();arc(x,14,r,0,7);fillStyle='#2c211a';fill();save();translate(x,14);rotate(a);fillStyle='#ddd';beginPath();arc(0,0,15,0,7);fill();fillStyle='#222';for(i=0;i<6;i++){rotate(1.047);fillRect(-2,-15,4,15)}fillStyle='#111';beginPath();arc(0,0,5,0,7);fill();restore()};A=B=L=0;f=T=>{T/=1e3;D=Math.min(.1,T-L);L=T;U=T%60;P=U<30?U/30:2-U/30;V=U<30?1:-1;RL=(2704-2220*P)**.5;RR=(484+2220*P)**.5;A+=D*V*60/RL;B+=D*V*60/RR;setTransform(1,0,0,1,0,0);fillStyle='#111';fillRect(0,0,W,H);S=Math.min(W,H)/260;setTransform(S,0,0,S,W/2,H/2);N(-180,-110,360,220,14);fillStyle='#23262b';fill();lineWidth=3;strokeStyle='#0c0d0f';stroke();fillStyle='#3a3f45';for(i=0;i<4;i++){beginPath();arc(i%2?165:-165,i>1?95:-95,4,0,7);fill()}N(-160,-100,320,50,6);fillStyle='#efe6d3';fill();fillStyle='#c33';fillRect(-160,-100,320,7);fillStyle='#999';fillRect(-140,-80,170,5);fillRect(-140,-68,110,5);fillStyle='#222';font='700 22px sans-serif';fillText(U<30?'A':'B',128,-58);N(-150,-46,300,126,8);fillStyle='#15171a';fill();strokeStyle='#3b2f28';lineWidth=4;beginPath();moveTo(-70,14+RL);lineTo(-150,72);lineTo(150,72);lineTo(70,14+RR);stroke();F(-70,RL,A);F(70,RR,B);requestAnimationFrame(f)};requestAnimationFrame(f)}</script>
wc -c).The structural trick was to treat the whole scene as one scalable vector drawing inside a single with(ctx) block, with a tiny rounded-rect helper and a reel function, and to drive everything from one 60-second progress variable: tape radii come from conserving tape area (r = sqrt(hub² + fraction*total)), so the reels change size and their angular speeds (ω ∝ 1/r) fall out of that one number. That removed any need for particles, sprites, or per-frame state beyond two reel angles.