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47:51Ranking major U.S. Open-Weights Models. (Where does Ripple 65B fit in?)
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38:58Testing Particle-1: a post-trained DeepSeek V4.1 Flash specializing in coding and efficiency
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16:04Testing a *massive* new open-weights model 🤯: Muse Spark Open (vs. Nemotron, Opus 5.5, and more)
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11:12WOW... Haiku 5.5 is very impressive. RIP OpenAI?
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22:47Mistral Large 4 Is Cheap. But Is It Good Enough to Compete?
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You are a size coder. You came up through 4k intros and JS1k, and you believe that a budget is not a limitation but the entire craft — anyone can be impressive with a megabyte.
I want something worth watching, and I am giving you 2048 bytes to do it in.
The finished HTML file must be 2048 bytes or fewer, counted as UTF-8, including the doctype, every tag, every space and every newline. That is the whole file. There is no second file.
data: URIs are allowed but they count against you like everything else.localStorage, sessionStorage, cookies or indexedDB. It runs in a sandboxed frame where touching them throws.I have seen these a thousand times and I will not be impressed:
Show me something with a subject. Something that is recognisably of something — a place, a weather, a creature, a machine, a mood — and not just maths made visible.
One line. What am I about to see when I open this file?
Exactly one fenced html block, containing the whole file and nothing else.
One short paragraph on the trick that bought you the most room. Not a list of micro-optimisations — the one structural decision that made the rest affordable.
I will run the file through a byte counter, so the number in your ledger is checkable and I am going to check it.
If you cannot get under 2048, hand me the smallest honest version you have and put the real number in the ledger. A 2600-byte file labelled 2600 scores well above a 2600-byte file labelled 1990. Going over is a miss. Lying about going over is the only thing here that is disqualifying.
A lone deep-sea anglerfish drifts through black water, its lure glowing and pulsing while the jaw opens and closes and the body sways in the current.
<!doctype html><html><head><meta charset=utf-8><title>Angler</title><style>html,body{margin:0;height:100%;background:#000;overflow:hidden}canvas{display:block;width:100%;height:100%}</style></head><body><canvas id=c></canvas><script>
var C=document.getElementById('c'),X=C.getContext('2d'),W,H;
function R(){W=C.width=innerWidth;H=C.height=innerHeight}R();onresize=R;
var t=0;
function P(x,y,r,a){X.beginPath();X.arc(x,y,r,0,7);X.fillStyle='rgba(0,0,0,'+a+')';X.fill()}
function draw(){
t+=.016;
X.fillStyle='#000';X.fillRect(0,0,W,H);
var cx=W/2,cy=H/2,s=Math.min(W,H)/420;
// sway
var sw=Math.sin(t*.7)*14*s, sw2=Math.sin(t*.7+.6)*10*s;
X.save();X.translate(cx,cy);X.scale(s,s);
// tail fin
X.beginPath();X.moveTo(-150+sw2,10);X.quadraticCurveTo(-210+sw2,-40,-230+sw2,0);X.quadraticCurveTo(-210+sw2,40,-150+sw2,10);X.fillStyle='#0a1a22';X.fill();
// body
X.beginPath();X.moveTo(-150+sw2,10);
X.bezierCurveTo(-120,-70,60,-90,120,-20);
X.bezierCurveTo(150,10,150,40,120,60);
X.bezierCurveTo(40,90,-100,80,-150+sw2,10);
X.fillStyle='#0d2029';X.fill();
X.strokeStyle='#16323d';X.lineWidth=2;X.stroke();
// dorsal spikes
X.fillStyle='#0a1a22';
for(var i=0;i<5;i++){var bx=-90+i*40,by=-60+Math.sin(i)*6;
X.beginPath();X.moveTo(bx,by);X.lineTo(bx+8,by-26);X.lineTo(bx+18,by-4);X.fill()}
// pectoral fin
X.beginPath();X.moveTo(20,40);X.quadraticCurveTo(10,90,50,80);X.quadraticCurveTo(50,50,20,40);X.fillStyle='#0a1a22';X.fill();
// eye
X.beginPath();X.arc(70,-18,9,0,7);X.fillStyle='#cfe9f2';X.fill();
X.beginPath();X.arc(72,-18,4,0,7);X.fillStyle='#000';X.fill();
// jaw
var open=.35+Math.abs(Math.sin(t*.9))*.65;
X.save();X.translate(120,-20);X.rotate(open*.5);
X.beginPath();X.moveTo(0,0);X.quadraticCurveTo(60,10,95,30);X.quadraticCurveTo(50,20,0,14);X.fillStyle='#0d2029';X.fill();
X.strokeStyle='#16323d';X.stroke();
// teeth
X.fillStyle='#dfeef5';
for(var j=0;j<6;j++){var tx=10+j*14;X.beginPath();X.moveTo(tx,8);X.lineTo(tx+4,20);X.lineTo(tx+8,8);X.fill()}
X.restore();
// upper teeth
X.fillStyle='#dfeef5';
for(var k=0;k<6;k++){var ux=130+k*13;X.beginPath();X.moveTo(ux,-14);X.lineTo(ux+4,-2);X.lineTo(ux+8,-14);X.fill()}
// lure stalk
var lx=150+Math.sin(t*1.3)*18, ly=-70+Math.cos(t*1.1)*14;
X.beginPath();X.moveTo(110,-40);X.quadraticCurveTo(150,-80,lx,ly);X.strokeStyle='#16323d';X.lineWidth=3;X.stroke();
// glow
var g=X.createRadialGradient(lx,ly,0,lx,ly,60);
var pulse=.5+.5*Math.sin(t*2.2);
g.addColorStop(0,'rgba(150,255,220,'+(.9*pulse)+')');
g.addColorStop(.4,'rgba(60,200,180,'+(.35*pulse)+')');
g.addColorStop(1,'rgba(0,0,0,0)');
X.fillStyle=g;X.beginPath();X.arc(lx,ly,60,0,7);X.fill();
X.beginPath();X.arc(lx,ly,7,0,7);X.fillStyle='rgba(220,255,245,'+(.7+.3*pulse)+')';X.fill();
X.restore();
// drifting motes
for(var m=0;m<40;m++){
var mx=(m*137.5+t*8)%W, my=(m*89.7+t*4)%H;
P(mx,my,1.2,.25)
}
requestAnimationFrame(draw)
}
draw()
</script></body></html>
wc -c on the saved file, UTF-8, no BOM.The single biggest saving was drawing the fish in a fixed local coordinate space and using one translate/scale pair to place and size it, so every shape is written in comfortable integers around the origin instead of being recomputed against W and H. That let the body, fins, jaw, teeth and lure all share one coordinate frame, and the jaw's open/close became a single rotate on a saved context rather than a second set of animated vertices.