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You build physics toys, and you have held an umbrella in a gale.
Build me a single HTML page: a person holding an umbrella in wind that keeps getting stronger.
data: URIs are fine.localStorage, sessionStorage, cookies or indexedDB — sandboxed frame, they throw.html block.One paragraph, before the file: what the canopy is made of in your code, what inversion is as a state change, and what decides when it happens.
The single fenced html block.
Where it looks right and where it looks wrong. Everyone who has held an umbrella knows what one does in wind, so say what yours gets wrong before I find it.
The canopy is a flexible two-dimensional cross-section stretched over drawn ribs, with its curvature and the shaft angle responding to wind load. Inversion is a separate, reversible state: sustained wind above a threshold flips the canopy’s target curvature, and a prolonged lull lets it recover. Stronger sustained wind can break the grip, after which the umbrella moves independently under simplified wind and gravity.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Against the Wind</title>
<style>
:root {
color-scheme: dark;
font-family: system-ui, -apple-system, sans-serif;
background: #101b21;
color: #eaf2ed;
}
* { box-sizing: border-box; }
body { margin: 0; padding: 24px 16px 40px; }
main { max-width: 1000px; margin: auto; }
header {
display: flex; align-items: end; justify-content: space-between;
gap: 16px; margin-bottom: 15px;
}
h1 { margin: 0; font-size: clamp(1.5rem, 4vw, 2.3rem); letter-spacing: -.04em; }
header p { margin: 5px 0 0; color: #aabcb9; font-size: .92rem; }
.reading { text-align: right; white-space: nowrap; }
.reading strong { font-size: 1.8rem; font-variant-numeric: tabular-nums; }
.reading span { color: #aabcb9; font-size: .85rem; }
.scene {
overflow: hidden; border: 1px solid #40545a; border-radius: 12px;
background: #344c53;
}
canvas { display: block; width: 100%; aspect-ratio: 1000 / 620; }
.controls {
display: flex; flex-wrap: wrap; align-items: end; gap: 12px;
margin-top: 15px;
}
.slider-wrap { flex: 1 1 250px; min-width: 0; }
label { display: block; margin-bottom: 7px; font-size: .86rem; color: #cbd9d4; }
input[type=range] { width: 100%; accent-color: #e6ad67; cursor: pointer; }
button {
min-height: 40px; padding: 9px 15px; border: 1px solid #67807c;
border-radius: 6px; background: #263b3c; color: #eef5f0;
font: inherit; cursor: pointer;
}
button:hover { background: #365250; }
button:focus-visible, input:focus-visible { outline: 2px solid #f5c480; outline-offset: 3px; }
.below {
display: flex; justify-content: space-between; flex-wrap: wrap;
gap: 8px 20px; margin-top: 12px; color: #9db1ac; font-size: .83rem;
}
#status { color: #e8c796; }
</style>
</head>
<body>
<main>
<header>
<div>
<h1>Against the Wind</h1>
<p>A little experiment in holding on.</p>
</div>
<div class="reading">
<strong id="windReadout">3.0</strong> <span>m/s<br>wind</span>
</div>
</header>
<div class="scene">
<canvas id="scene" width="1000" height="620"
aria-label="A person holding an umbrella in increasingly strong wind and rain"></canvas>
</div>
<div class="controls">
<div class="slider-wrap">
<label for="windSlider">Set the wind <span id="targetLabel">3.0 m/s</span></label>
<input id="windSlider" type="range" min="0" max="32" step="0.1" value="3">
</div>
<button id="autoButton" type="button" aria-pressed="true">Auto wind: on</button>
<button id="resetButton" type="button">Reset scene</button>
</div>
<div class="below">
<span id="status" role="status">Holding steady</span>
<span>Drag the slider or use ← / → · Space toggles auto · R resets</span>
</div>
</main>
<script>
(() => {
'use strict';
const canvas = document.getElementById('scene');
const ctx = canvas.getContext('2d');
const slider = document.getElementById('windSlider');
const targetLabel = document.getElementById('targetLabel');
const readout = document.getElementById('windReadout');
const status = document.getElementById('status');
const autoButton = document.getElementById('autoButton');
const resetButton = document.getElementById('resetButton');
const W = 1000, H = 620, ground = 510;
const clamp = (v, a, b) => Math.max(a, Math.min(b, v));
const mix = (a, b, t) => a + (b - a) * t;
let wind, target, auto, time, theta, omega, curvature, inverted;
let inversionStress, recoveryTime, gripStress, released, free;
let last = 0;
const rain = Array.from({length: 165}, () => ({
x: Math.random() * W,
y: Math.random() * H,
depth: .55 + Math.random() * .65,
length: 10 + Math.random() * 15
}));
const streaks = Array.from({length: 12}, () => ({
x: Math.random() * W,
y: 55 + Math.random() * 375,
length: 35 + Math.random() * 90,
speed: .7 + Math.random() * .7
}));
function updateControls() {
slider.value = target.toFixed(1);
targetLabel.textContent = target.toFixed(1) + ' m/s';
autoButton.textContent = 'Auto wind: ' + (auto ? 'on' : 'off');
autoButton.setAttribute('aria-pressed', String(auto));
}
function reset() {
wind = target = 3;
auto = true;
time = 0;
theta = omega = 0;
curvature = -43;
inverted = false;
inversionStress = recoveryTime = gripStress = 0;
released = false;
free = null;
updateControls();
}
slider.addEventListener('input', () => {
target = Number(slider.value);
auto = false;
updateControls();
});
autoButton.addEventListener('click', () => {
auto = !auto;
updateControls();
});
resetButton.addEventListener('click', reset);
document.addEventListener('keydown', e => {
if (e.target instanceof HTMLButtonElement || e.target instanceof HTMLInputElement) return;
if (e.key === 'ArrowLeft' || e.key === 'ArrowRight') {
e.preventDefault();
target = clamp(target + (e.key === 'ArrowRight' ? 1 : -1), 0, 32);
auto = false;
updateControls();
} else if (e.code === 'Space') {
e.preventDefault();
auto = !auto;
updateControls();
} else if (e.key.toLowerCase() === 'r') {
reset();
}
});
function bodyPose() {
const brace = clamp(wind / 28, 0, 1);
const hip = {x: 492 - brace * 12, y: 416};
const shoulder = {x: 491 - brace * 34, y: 350 + brace * 3};
const hand = {
x: shoulder.x + 39 + brace * 8,
y: shoulder.y - 17 + brace * 5
};
return {brace, hip, shoulder, hand};
}
function step(dt) {
time += dt;
if (auto) target = Math.min(32, target + dt * .7);
wind += (target - wind) * (1 - Math.exp(-dt * 1.25));
const gust = Math.max(0, wind * (1 + .055 * Math.sin(time * 1.8)
+ .025 * Math.sin(time * 4.3)));
if (!released) {
const push = (gust / 30) ** 2 * (inverted ? 2.9 : 2.4);
const accel = push - 3.7 * theta - 2.5 * omega;
omega += accel * dt;
theta = clamp(theta + omega * dt, -.3, 1.35);
if (!inverted) {
inversionStress = clamp(inversionStress + (gust > 18.5 ? dt : -dt * 1.8), 0, 2);
if (inversionStress > .8) {
inverted = true;
recoveryTime = 0;
}
} else {
recoveryTime = gust < 9 ? recoveryTime + dt : 0;
if (recoveryTime > 2.5) {
inverted = false;
inversionStress = 0;
}
}
gripStress = clamp(gripStress + (gust > 27.5 ? dt : -dt * 1.3), 0, 3);
if (gripStress > 1.3) {
const hand = bodyPose().hand;
released = true;
free = {x: hand.x, y: hand.y, vx: 55 + gust * 4, vy: -105,
angle: theta, spin: omega + 2.2};
}
} else {
// The loose umbrella is a single rigid body acted on by drag and gravity.
free.vx += (gust * 7 - free.vx) * .55 * dt;
free.vy += 155 * dt;
free.vy *= Math.exp(-.12 * dt);
free.x += free.vx * dt;
free.y += free.vy * dt;
free.angle += free.spin * dt;
free.spin *= Math.exp(-.15 * dt);
if (free.y > ground - 8) {
free.y = ground - 8;
free.vy = -Math.abs(free.vy) * .3;
free.vx *= .88;
free.spin *= .8;
}
}
const desiredCurve = inverted ? 57 : -43 + Math.min(14, gust * .38);
curvature += (desiredCurve - curvature) * (1 - Math.exp(-dt * 5));
for (const r of rain) {
r.x += gust * 9 * r.depth * dt;
r.y += (250 + gust * 2) * r.depth * dt;
if (r.y > H + 30) { r.y = -30; r.x = Math.random() * (W + 100) - 100; }
if (r.x > W + 40) { r.x = -40; r.y = Math.random() * H; }
}
for (const s of streaks) {
s.x += (20 + gust * 8) * s.speed * dt;
if (s.x > W + s.length) {
s.x = -s.length;
s.y = 40 + Math.random() * 410;
}
}
readout.textContent = wind.toFixed(1);
if (released) status.textContent = 'The umbrella got away. Reset to try again.';
else if (inverted) status.textContent = 'Inside out — ease the wind for a while to let it recover.';
else if (gripStress > .3) status.textContent = 'The grip is slipping.';
else if (inversionStress > .25) status.textContent = 'The canopy is under strain.';
else status.textContent = 'Holding steady';
updateControls();
}
function line(points, color, width) {
ctx.beginPath();
ctx.moveTo(points[0][0], points[0][1]);
for (let i = 1; i < points.length; i++) ctx.lineTo(points[i][0], points[i][1]);
ctx.strokeStyle = color;
ctx.lineWidth = width;
ctx.lineCap = 'round';
ctx.lineJoin = 'round';
ctx.stroke();
}
function drawBackground() {
const sky = ctx.createLinearGradient(0, 0, 0, H);
sky.addColorStop(0, '#30434c');
sky.addColorStop(.7, '#70837f');
sky.addColorStop(1, '#9aa194');
ctx.fillStyle = sky;
ctx.fillRect(0, 0, W, H);
ctx.fillStyle = 'rgba(33,53,59,.18)';
ctx.beginPath();
ctx.moveTo(0, 383);
ctx.quadraticCurveTo(120, 315, 240, 370);
ctx.quadraticCurveTo(360, 325, 475, 382);
ctx.quadraticCurveTo(610, 315, 740, 380);
ctx.quadraticCurveTo(875, 330, 1000, 365);
ctx.lineTo(1000, ground);
ctx.lineTo(0, ground);
ctx.fill();
for (const s of streaks) {
ctx.strokeStyle = `rgba(220,235,224,${.05 + wind / 400})`;
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.moveTo(s.x - s.length, s.y);
ctx.quadraticCurveTo(s.x - s.length * .3, s.y - 6, s.x, s.y);
ctx.stroke();
}
ctx.fillStyle = '#394b46';
ctx.fillRect(0, ground, W, H - ground);
ctx.fillStyle = '#64766b';
ctx.fillRect(0, ground, W, 3);
ctx.fillStyle = 'rgba(183,203,187,.15)';
for (let i = 0; i < 11; i++) {
const x = (i * 113 + 43) % W;
ctx.fillRect(x, 540 + (i % 3) * 22, 45 + (i % 4) * 14, 2);
}
}
function drawPerson(p) {
const {hip, shoulder, brace} = p;
// Both soles remain planted while the knees and torso shift.
const leftFoot = [451, ground - 3];
const rightFoot = [543, ground - 3];
const leftKnee = [470 - brace * 10, 463];
const rightKnee = [519 - brace * 7, 464];
line([[hip.x, hip.y], leftKnee, leftFoot], '#202e31', 20);
line([[hip.x + 8, hip.y], rightKnee, rightFoot], '#26373a', 20);
line([[437, ground - 3], [456, ground - 3]], '#172328', 9);
line([[531, ground - 3], [550, ground - 3]], '#172328', 9);
line([[hip.x, hip.y], [shoulder.x, shoulder.y]], '#d4a66d', 34);
line([[hip.x - 8, hip.y + 3], [shoulder.x - 9, shoulder.y + 8]], '#b78250', 5);
// Far arm braces the shaft a little below the leading hand.
const elbow2 = [shoulder.x + 6, shoulder.y + 30];
line([[shoulder.x + 2, shoulder.y + 5], elbow2,
[p.hand.x + 2, p.hand.y + 18]], '#b98755', 11);
line([[p.hand.x - 2, p.hand.y + 18], [p.hand.x + 5, p.hand.y + 18]], '#e2b99b', 8);
ctx.fillStyle = '#ddb69a';
ctx.beginPath();
ctx.arc(shoulder.x - 5, shoulder.y - 30, 17, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#28383a';
ctx.beginPath();
ctx.arc(shoulder.x - 6, shoulder.y - 34, 17, Math.PI, Math.PI * 2);
ctx.lineTo(shoulder.x + 11, shoulder.y - 30);
ctx.quadraticCurveTo(shoulder.x - 5, shoulder.y - 38, shoulder.x - 22, shoulder.y - 28);
ctx.fill();
line([[shoulder.x + 8, shoulder.y - 28], [shoulder.x + 15, shoulder.y - 25]], '#28383a', 4);
const elbow = [shoulder.x + 18, shoulder.y + 18 + brace * 3];
const armEnd = released
? [p.hand.x + 12, p.hand.y + 12]
: [p.hand.x, p.hand.y];
line([[shoulder.x + 3, shoulder.y + 4], elbow, armEnd], '#d7a56c', 13);
ctx.fillStyle = '#e1b79a';
ctx.beginPath();
ctx.arc(armEnd[0], armEnd[1], 6, 0, Math.PI * 2);
ctx.fill();
}
function drawUmbrella(x, y, angle) {
ctx.save();
ctx.translate(x, y);
ctx.rotate(angle);
// Local coordinates: the hand is the origin; the shaft points upward.
line([[0, 24], [0, -111]], '#303c3c', 5);
ctx.strokeStyle = '#303c3c';
ctx.lineWidth = 5;
ctx.beginPath();
ctx.moveTo(0, 22);
ctx.lineTo(0, 32);
ctx.quadraticCurveTo(0, 42, -10, 42);
ctx.quadraticCurveTo(-19, 42, -19, 33);
ctx.stroke();
const hubY = -110;
const half = 113;
function canopyY(u) {
// Curvature switches sign as the ribs pass through the flat state.
return hubY - 12 - curvature * Math.pow(Math.abs(u), 1.65);
}
ctx.beginPath();
ctx.moveTo(-half, canopyY(-1));
for (let i = 1; i <= 40; i++) {
const u = -1 + i / 20;
ctx.lineTo(u * half, canopyY(u));
}
ctx.lineTo(half, canopyY(1) + 5);
for (let i = 39; i >= 0; i--) {
const u = -1 + i / 20;
ctx.lineTo(u * half, canopyY(u) + 5);
}
ctx.closePath();
ctx.fillStyle = inverted ? '#ba735c' : '#d99366';
ctx.fill();
// Filled canopy panels give the cross-section a visible surface.
ctx.beginPath();
ctx.moveTo(-half, canopyY(-1));
for (let i = 1; i <= 40; i++) {
const u = -1 + i / 20;
ctx.lineTo(u * half, canopyY(u));
}
ctx.lineTo(0, hubY);
ctx.closePath();
ctx.fillStyle = inverted ? 'rgba(115,50,44,.28)' : 'rgba(255,205,149,.22)';
ctx.fill();
ctx.strokeStyle = '#633f3b';
ctx.lineWidth = 2.5;
ctx.beginPath();
for (let i = 0; i <= 40; i++) {
const u = -1 + i / 20;
if (i === 0) ctx.moveTo(u * half, canopyY(u));
else ctx.lineTo(u * half, canopyY(u));
}
ctx.stroke();
for (const u of [-1, -.67, -.34, .34, .67, 1]) {
const px = u * half, py = canopyY(u);
ctx.beginPath();
ctx.moveTo(0, hubY);
ctx.quadraticCurveTo(px * .48, mix(hubY, py, .58) + 4, px, py);
ctx.strokeStyle = 'rgba(84,55,50,.7)';
ctx.lineWidth = 1.5;
ctx.stroke();
}
ctx.fillStyle = '#343e3c';
ctx.beginPath();
ctx.arc(0, hubY, 4, 0, Math.PI * 2);
ctx.fill();
line([[0, hubY - 4], [0, hubY - 17]], '#343e3c', 3);
ctx.restore();
}
function drawRain() {
for (const r of rain) {
const dx = wind * .16 * r.depth;
const dy = r.length * r.depth;
ctx.strokeStyle = `rgba(218,236,233,${.18 + r.depth * .15})`;
ctx.lineWidth = r.depth;
ctx.beginPath();
ctx.moveTo(r.x, r.y);
ctx.lineTo(r.x - dx, r.y - dy);
ctx.stroke();
}
}
function draw() {
const dpr = Math.min(window.devicePixelRatio || 1, 2);
const rect = canvas.getBoundingClientRect();
const pw = Math.max(1, Math.round(rect.width * dpr));
const ph = Math.max(1, Math.round(rect.height * dpr));
if (canvas.width !== pw || canvas.height !== ph) {
canvas.width = pw;
canvas.height = ph;
}
ctx.setTransform(pw / W, 0, 0, ph / H, 0, 0);
drawBackground();
const p = bodyPose();
drawPerson(p);
if (released) drawUmbrella(free.x, free.y, free.angle);
else drawUmbrella(p.hand.x, p.hand.y, theta);
drawRain();
ctx.fillStyle = 'rgba(232,244,235,.65)';
ctx.font = '12px system-ui, sans-serif';
ctx.fillText('WIND →', 25, 36);
}
function frame(ms) {
if (!last) last = ms;
const dt = Math.min((ms - last) / 1000, .05);
last = ms;
step(dt);
draw();
requestAnimationFrame(frame);
}
reset();
requestAnimationFrame(frame);
})();
</script>
</body>
</html>
The canopy bends, flips, and can recover in a lull; the person leans while their feet stay planted. At higher sustained wind the umbrella escapes.
It is a stylized toy, not a structural simulation. The ribs are drawn rather than individually simulated, inversion and grip failure use thresholds, and the loose umbrella behaves like a simple rigid body. Rain is not blocked by the canopy, and the person’s grip does not realistically reposition as the shaft twists.