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My buddy runs a bar. I told him I'd build him something for Thursdays. He's the one talking here — I just write down what he says and hand it to you.
It's not real pool. Three balls on the table, you shoot until all three are down, and we count how many shots it took you. Low is good. Everybody takes a turn, then we go around again — that's a round.
Twenty bucks to play. You start with five chips. Take more than four shots to clear the table and it costs you a chip. Out of chips and you're out, go back to drinking. Last one with chips left takes the pot.
There's a clock on your turn — a minute, minute and a half, we've never really settled it. Clock runs out and you're not at the table, that's a chip.
It's a Thursday. Nine o'clock, everybody's had a few, the jukebox is loud and half the room is outside smoking. Twelve, sixteen people usually, however many show up. It runs two, three hours and nobody's in a hurry.
Last year I ran the whole thing on a legal pad and it got away from me around round four. Two guys arguing with me about what they shot, me trying to remember whose turn it was, somebody's beer on the pad. Never again.
I'm running this off my phone, one-handed, standing at the table with a beer in the other. There's a TV over the bar and that's the only screen anybody in the room can see — from across the room, in the dark, so it's got to be big. People want to know where they stand without walking over and asking me.
My phone's on 15% by ten. The bar's wifi is the bar's wifi.
Twenty a head, all of it in the pot. Winner takes it — mostly. We kick a little to second. And there's a side thing we do for whoever's shooting best early on, I never wrote that part down properly.
The app doesn't hold the money. I do. But at the end of the night it has to tell me what I owe who, and I'm reading that off my phone with sixteen people standing around the table.
Two pages.
The console — the thing I run it from, and the thing that goes up on the TV. Open it and there's already a game going. I'm not typing in twelve names to find out whether it works.
The playback — a separate page that plays a whole night through, start to finish, so I can watch it work before Thursday. One step at a time, a step being one thing happening, with the scorecard filling in as it goes and a slider for how fast it runs. I want to slow it down, back it up, and read what just happened. Show me the way a night actually goes.
The playback runs the same rules the console runs. If the two of them drift apart, the playback is a cartoon and it's no use to me.
data: URIs are fine.localStorage, sessionStorage, cookies or indexedDB — these run in a sandboxed frame where those throw.html blocks: the console first, the playback second. Leave yourself room for the second one.I know I wasn't clear about everything. Everything you had to decide for me, one line each — what you decided and why. Short.
The first fenced html block.
The second fenced html block.
It's Thursday, it's nine o'clock, and I'm running this for real. What comes up that this doesn't handle? Be straight with me. I'd much rather hear it now than find out with sixteen people around a pool table and three hundred dollars sitting on the bar.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Thursday 3-Ball — Console</title>
<style>
*{box-sizing:border-box}body{margin:0;background:#111;color:#f5f0e6;font-family:system-ui,Arial,sans-serif}
header{padding:10px 14px;background:#1d1a16;display:flex;justify-content:space-between;align-items:center;gap:8px}
h1{font-size:20px;margin:0}.sub{opacity:.75;font-size:13px}
button{font:inherit;border:0;border-radius:12px;padding:14px 16px;background:#2a251f;color:#f5f0e6;min-height:52px}
button:active{transform:scale(.98)} .primary{background:#c0392b;font-weight:800;font-size:20px;width:100%}
.warn{background:#7a5a12}.small{padding:8px 10px;min-height:40px;font-size:14px}
#now{padding:14px;text-align:center;background:#241f19}
#round{font-size:16px;letter-spacing:2px;opacity:.8}
#shooter{font-size:52px;font-weight:900;line-height:1;margin:6px 0}
#timer{font-size:34px;font-weight:800;font-variant-numeric:tabular-nums}
#timer.low{color:#ff6b5e}
#controls{padding:12px;display:grid;gap:10px}
#shotRow{display:grid;grid-template-columns:70px 1fr 70px;gap:10px;align-items:center}
#shotRow button{font-size:32px;font-weight:900;min-height:64px}
#shots{font-size:56px;text-align:center;font-weight:900;background:#000;border-radius:12px;padding:6px}
.row{display:grid;grid-template-columns:1fr 1fr;gap:10px}
table{width:100%;border-collapse:collapse;font-size:17px}
th,td{padding:9px 8px;border-bottom:1px solid #333;text-align:left}
th{opacity:.7;font-size:13px;letter-spacing:1px}
tr.cur{background:#c0392b;font-weight:800}tr.out{opacity:.45;text-decoration:line-through}
#pot{padding:10px 14px;font-size:18px;background:#1d1a16}
#msg{padding:10px 14px;font-size:18px;min-height:48px;background:#2a251f}
#end{display:none;padding:16px;background:#000;text-align:center}
#end h2{font-size:36px;margin:6px}
.payout{font-size:24px;margin:10px 0}
body.tv #controls,body.tv header .sub{display:none}
body.tv #shooter{font-size:110px}body.tv table{font-size:30px}body.tv th,body.tv td{padding:14px}
body.tv #timer{font-size:64px}body.tv #now{padding:30px}
</style>
</head>
<body>
<header><div><h1>THURSDAY 3-BALL</h1><div class="sub">Console — phone + TV</div></div><button class="small" id="tvBtn">TV MODE</button></header>
<div id="now"><div id="round">ROUND 1</div><div id="shooter">—</div><div id="timer">1:30</div><div id="potLine"></div></div>
<div id="msg">Ready.</div>
<div id="controls">
<div id="shotRow"><button id="minus">−</button><div id="shots">3</div><button id="plus">+</button></div>
<button class="primary" id="confirm">CONFIRM TURN</button>
<div class="row"><button class="warn" id="noshow">CLOCK / NO-SHOW<br><small>−1 chip</small></button><button id="undo">UNDO LAST</button></div>
<div class="row"><button class="small" id="timerBtn">PAUSE CLOCK</button><button class="small" id="resetBtn">RESET NIGHT</button></div>
</div>
<div id="pot"></div>
<table><thead><tr><th>#</th><th>PLAYER</th><th>CHIPS</th><th>TOTAL SHOTS</th><th>TURNS</th><th>STATUS</th></tr></thead><tbody id="body"></tbody></table>
<div id="end"><h2 id="winner"></h2><div id="payouts"></div><div class="sub">Tap a payout to reveal — keep it off the TV until you're ready.</div></div>
<script>
const ENTRY=20,START_CHIPS=5,MAX_FREE=4,CLOCK=90,EARLY_AFTER=2;
const NAMES=["Marco","Dee","Sal","Priya","Tom","Rosa","Hank","June","Pete","Carla","Vince","Nora"];
let S,history=[],timer=null,timeLeft=CLOCK,paused=false,shots=3;
function fresh(){return{players:NAMES.map(n=>({name:n,chips:START_CHIPS,total:0,turns:0,out:false,place:0})),idx:0,round:1,early:false,finished:false,placeCounter:NAMES.length,lastOut:null};}
function active(){return S.players.filter(p=>!p.out);}
function cur(){return S.players[S.idx];}
function fmt(s){return Math.floor(s/60)+":"+String(s%60).padStart(2,"0");}
function msg(t){document.getElementById("msg").textContent=t;}
function render(){
document.getElementById("round").textContent=S.finished?"GAME OVER":"ROUND "+S.round+" • "+active().length+" STILL IN";
document.getElementById("shooter").textContent=S.finished?"—":cur().name;
document.getElementById("shots").textContent=shots;
document.getElementById("timer").textContent=fmt(timeLeft);
document.getElementById("timer").className=timeLeft<=15?"low":"";
const pot=ENTRY*S.players.length;
document.getElementById("potLine").textContent="Pot $"+pot+" • "+ENTRY+" a head • >"+MAX_FREE+" shots = −1 chip";
document.getElementById("pot").textContent="Chips in play: "+S.players.reduce((a,p)=>a+p.chips,0)+" • Early prize after Round "+EARLY_AFTER+": lowest total gets 1 chip back";
const sorted=[...S.players].sort((a,b)=>(a.out-b.out)||(b.chips-a.chips)||(a.total-b.total));
document.getElementById("body").innerHTML=sorted.map((p,i)=>`<tr class="${!S.finished&&p===cur()?"cur":""} ${p.out?"out":""}"><td>${i+1}</td><td>${p.name}</td><td>${p.chips}</td><td>${p.total}</td><td>${p.turns}</td><td>${p.out?"OUT":"IN"}</td></tr>`).join("");
document.getElementById("end").style.display=S.finished?"block":"none";
if(S.finished)renderEnd(pot);
}
function renderEnd(pot){
const win=active()[0]||[...S.players].sort((a,b)=>a.total-b.total)[0];
const second=S.lastOut||[...S.players].filter(p=>p!==win).sort((a,b)=>b.place-a.place)[0];
document.getElementById("winner").textContent="WINNER: "+win.name;
const w=Math.round(pot*0.8),s=pot-w;
document.getElementById("payouts").innerHTML=`<div class="payout"><button data-amt="$${w}">${win.name} — tap to reveal</button></div>`+(second?`<div class="payout"><button data-amt="$${s}">${second.name} (2nd) — tap to reveal</button></div>`:"");
document.querySelectorAll("#payouts button").forEach(b=>b.onclick=()=>{b.textContent=b.textContent.split("—")[0]+"— "+b.dataset.amt;});
}
function startClock(){stopClock();paused=false;document.getElementById("timerBtn").textContent="PAUSE CLOCK";timer=setInterval(()=>{if(paused)return;timeLeft--;if(timeLeft<=0){timeLeft=0;render();msg("Clock expired — no-show, −1 chip.");recordTurn(0,true);}render();},1000);}
function stopClock(){if(timer)clearInterval(timer);timer=null;}
function advance(){
let n=S.players.length;
for(let i=0;i<n;i++){S.idx=(S.idx+1)%n;if(!S.players[S.idx].out){if(S.idx===0||S.idx< (history.length?0:0)){} break;}}
// detect wrap: if next idx <= previous handled by caller logic below
}
function nextPlayer(){
const prev=S.idx;let n=S.players.length;
for(let i=1;i<=n;i++){let j=(prev+i)%n;if(!S.players[j].out){S.idx=j;if(j<=prev)S.round++;return;}}
}
function checkEarly(){
if(S.early||S.round<=EARLY_AFTER)return;
S.early=true;
const eligible=S.players.filter(p=>!p.out&&p.turns>0);
if(!eligible.length)return;
eligible.sort((a,b)=>a.total-b.total||b.chips-a.chips);
const lead=eligible[0];if(lead.chips<START_CHIPS)lead.chips++;
msg("Early leader after Round "+EARLY_AFTER+": "+lead.name+" ("+lead.total+" shots) gets 1 chip back → "+lead.chips+".");
}
function checkEnd(){
if(active().length>1)return false;
S.finished=true;stopClock();
if(active().length===1){S.lastOut=S.lastOut||null;}
else{const sorted=[...S.players].sort((a,b)=>a.total-b.total);sorted[0].out=false;sorted[0].chips=Math.max(sorted[0].chips,1);}
msg("Game over. Winner takes 80%, runner-up 20%. Payouts below — tap to reveal.");
return true;
}
function recordTurn(n,noShow){
if(S.finished)return;
history.push(JSON.stringify(S));
const p=cur();p.turns++;if(!noShow)p.total+=n;
let lost=false;
if(noShow||n>MAX_FREE){p.chips--;lost=true;}
if(p.chips<=0){p.chips=0;p.out=true;p.place=S.placeCounter--;S.lastOut=p;msg(p.name+(noShow?" no-show":" shot "+n)+" — OUT of chips.");}
else msg(p.name+(noShow?" no-show — −1 chip ("+p.chips+" left)":n<=MAX_FREE?" cleared in "+n+" — no chip lost.":" shot "+n+" — −1 chip ("+p.chips+" left)."));
if(checkEnd()){render();return;}
nextPlayer();checkEarly();
timeLeft=CLOCK;shots=3;render();startClock();
}
document.getElementById("plus").onclick=()=>{shots=Math.min(12,shots+1);render();};
document.getElementById("minus").onclick=()=>{shots=Math.max(1,shots-1);render();};
document.getElementById("confirm").onclick=()=>recordTurn(shots,false);
document.getElementById("noshow").onclick=()=>recordTurn(0,true);
document.getElementById("undo").onclick=()=>{if(!history.length)return msg("Nothing to undo.");S=JSON.parse(history.pop());timeLeft=CLOCK;shots=3;msg("Undone.");render();startClock();};
document.getElementById("timerBtn").onclick=e=>{paused=!paused;e.target.textContent=paused?"RESUME CLOCK":"PAUSE CLOCK";};
document.getElementById("resetBtn").onclick=()=>{if(confirm("Reset the whole night?")){S=fresh();history=[];timeLeft=CLOCK;shots=3;render();startClock();}};
document.getElementById("tvBtn").onclick=()=>document.body.classList.toggle("tv");
S=fresh();render();startClock();
</script>
</body>
</html>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width,initial-scale=1">
<title>Thursday 3-Ball — Playback</title>
<style>
*{box-sizing:border-box}body{margin:0;background:#111;color:#f5f0e6;font-family:system-ui,Arial,sans-serif}
header{padding:12px 14px;background:#1d1a16}h1{margin:0;font-size:22px}.sub{opacity:.75;font-size:13px}
#desc{padding:16px;font-size:24px;font-weight:700;min-height:80px;background:#241f19}
#controls{padding:12px;display:grid;gap:10px}
.row{display:grid;grid-template-columns:1fr 1fr 1fr;gap:8px}
button{font:inherit;border:0;border-radius:12px;padding:14px;background:#2a251f;color:#fff;min-height:52px;font-weight:700}
button.primary{background:#c0392b}
input[type=range]{width:100%;min-height:40px}
label{font-size:14px;opacity:.85}
table{width:100%;border-collapse:collapse;font-size:16px}th,td{padding:8px;border-bottom:1px solid #333;text-align:left}
tr.out{opacity:.45;text-decoration:line-through}tr.cur{background:#c0392b;font-weight:800}
#log{padding:10px 14px;font-size:14px;max-height:220px;overflow:auto;background:#000}
#log div{padding:4px 0;border-bottom:1px solid #222}#log div.on{color:#ffd166;font-weight:800}
</style>
</head>
<body>
<header><h1>THURSDAY 3-BALL — PLAYBACK</h1><div class="sub">Same rules as console: $20, 5 chips, >4 shots = −1 chip, 90s clock, early chip after Round 2, 80/20 payout.</div></header>
<div id="desc">Press Play.</div>
<div id="controls">
<div class="row"><button id="prev">◀ BACK</button><button class="primary" id="play">PLAY</button><button id="next">STEP ▶</button></div>
<label>Timeline <span id="pos"></span></label><input type="range" id="scrub" min="0" max="0" value="0">
<label>Speed <span id="spd">1×</span></label><input type="range" id="speed" min="25" max="400" value="100">
</div>
<table><thead><tr><th>PLAYER</th><th>CHIPS</th><th>TOTAL</th><th>TURNS</th><th>STATUS</th></tr></thead><tbody id="body"></tbody></table>
<div id="log"></div>
<script>
const ENTRY=20,START_CHIPS=5,MAX_FREE=4,CLOCK=90,EARLY_AFTER=2;
const NAMES=["Marco","Dee","Sal","Priya","Tom","Rosa","Hank","June","Pete","Carla","Vince","Nora"];
function rng(seed){return function(){seed|=0;seed=seed+0x6D2B79F5|0;let t=Math.imul(seed^seed>>>15,1|seed);t=t+Math.imul(t^t>>>7,61|t)^t;return((t^t>>>14)>>>0)/4294967296;};}
function build(){
const R=rng(42);let S={players:NAMES.map(n=>({name:n,chips:START_CHIPS,total:0,turns:0,out:false,place:0})),idx:0,round:1,early:false,finished:false,placeCounter:NAMES.length,lastOut:null};
const events=[];const snap=()=>JSON.parse(JSON.stringify(S));
const active=()=>S.players.filter(p=>!p.out);
events.push({desc:"Night starts: "+NAMES.length+" players, $"+(ENTRY*NAMES.length)+" pot, 5 chips each.",snap:snap()});
let guard=0;
while(active().length>1&&guard++<600){
const p=S.players[S.idx];const prevRound=S.round;
events.push({desc:"Round "+S.round+" — "+p.name+" to shoot (90s clock).",snap:snap()});
const noShow=R()<0.05;let n=noShow?0:1+Math.floor(Math.pow(R(),1.4)*7);if(n>9)n=9;
p.turns++;if(!noShow)p.total+=n;let lost=noShow||n>MAX_FREE;if(lost)p.chips--;
if(p.chips<=0){p.chips=0;p.out=true;p.place=S.placeCounter--;S.lastOut=p;events.push({desc:p.name+(noShow?" no-show":" shot "+n)+" — OUT of chips.",snap:snap()});}
else events.push({desc:p.name+(noShow?" no-show — −1 chip ("+p.chips+" left).":n<=MAX_FREE?" cleared in "+n+" shots — no chip lost.":" shot "+n+" — −1 chip ("+p.chips+" left)."),snap:snap()});
if(active().length<=1)break;
const prev=S.idx;for(let i=1;i<=S.players.length;i++){let j=(prev+i)%S.players.length;if(!S.players[j].out){S.idx=j;if(j<=prev)S.round++;break;}}
if(!S.early&&S.round>EARLY_AFTER){S.early=true;const el=S.players.filter(x=>!x.out&&x.turns>0).sort((a,b)=>a.total-b.total||b.chips-a.chips);if(el.length){const l=el[0];if(l.chips<START_CHIPS)l.chips++;events.push({desc:"Early leader after Round "+EARLY_AFTER+": "+l.name+" ("+l.total+" shots) gets 1 chip back → "+l.chips+".",snap:snap()});}}
}
const win=active()[0]||[...S.players].sort((a,b)=>a.total-b.total)[0];const second=S.lastOut;const pot=ENTRY*S.players.length;const w=Math.round(pot*0.8);
events.push({desc:"Game over. Winner: "+win.name+" — $"+w+". Runner-up: "+(second?second.name+" — $"+(pot-w):"none")+".",snap:snap()});
return events;
}
const EV=build();let i=-1,playing=false,timer=null;
const $=id=>document.getElementById(id);
function render(){
const e=i>=0?EV[i]:null;const S=e?e.snap:EV[0].snap;
$("desc").textContent=e?e.desc:"Press Play.";
$("pos").textContent=(i+1)+" / "+EV.length;
$("scrub").value=Math.max(0,i);
const sorted=[...S.players].sort((a,b)=>(a.out-b.out)||(b.chips-a.chips)||(a.total-b.total));
$("body").innerHTML=sorted.map(p=>`<tr class="${p.out?"out":""}"><td>${p.name}</td><td>${p.chips}</td><td>${p.total}</td><td>${p.turns}</td><td>${p.out?"OUT":"IN"}</td></tr>`).join("");
$("log").innerHTML=EV.slice(0,i+1).map((x,j)=>`<div class="${j===i?"on":""}">${j+1}. ${x.desc}</div>`).join("");
$("log").scrollTop=$("log").scrollHeight;
}
function setTimer(){if(timer)clearInterval(timer);if(!playing)return;timer=setInterval(()=>{if(i<EV.length-1){i++;render();}else pause();},1200/(+$("speed").value/100));}
function pause(){playing=false;$("play").textContent="PLAY";if(timer)clearInterval(timer);}
$("play").onclick=()=>{playing=!playing;$("play").textContent=playing?"PAUSE":"PLAY";if(playing&&i>=EV.length-1)i=-1;setTimer();};
$("next").onclick=()=>{pause();i=Math.min(EV.length-1,i+1);render();};
$("prev").onclick=()=>{pause();i=Math.max(-1,i-1);render();};
$("scrub").oninput=e=>{pause();i=+e.target.value;render();};
$("speed").oninput=e=>{$("spd").textContent=(e.target.value/100)+"×";setTimer();};
$("scrub").max=EV.length-1;render();
</script>
</body>
</html>