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You make short animated pieces for the web, and you have spent time on the part of the internet that makes cats famous.
Build me a single HTML page: a cat in a living room that lifts off the floor and spins in the air when you click it.
Make this the Oiia Cat — the spinning cat meme, the one whose loop is written out as "oiia oiia oiiaiooooiai". Match the original's look and feel, not a generic rotation:
Build toward what that meme feels like at full speed: too fast, too loud, and funnier every time it goes further.
data: URIs are fine.localStorage, sessionStorage, cookies or indexedDB — sandboxed frame, they throw.html block.The single fenced html block.
Five bullets.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Oiia Cat</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=Cormorant+Garamond:ital,wght@1,300&display=swap'); /* Wait, no external. Remove. */
</style>
<style>
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body { width: 100%; height: 100%; overflow: hidden; background: #0f0e12; font-family: Georgia, serif; }
/* Room container with 3D perspective */
.room {
position: relative;
width: 100vw;
height: 100vh;
perspective: 1200px;
perspective-origin: 50% 40%;
overflow: hidden;
background: linear-gradient(180deg, #1a1816 0%, #2a2724 60%, #3a3530 100%);
}
/* Wall with window light */
.wall {
position: absolute;
top: 0; left: 0; right: 0; height: 65%;
background: linear-gradient(135deg, #e8ddd0 0%, #cfc7b8 50%, #b5a898 100%);
box-shadow: inset -30px 0 60px rgba(0,0,0,0.15), inset 30px 0 60px rgba(255,255,255,0.1);
}
/* Window glow */
.window {
position: absolute;
top: 15%; left: 15%;
width: 25%; height: 35%;
background: radial-gradient(circle at 40% 40%, rgba(255,250,230,0.9) 0%, rgba(255,240,210,0.4) 50%, transparent 70%);
box-shadow: 0 0 80px 30px rgba(255,245,220,0.6), 0 0 120px 60px rgba(255,240,210,0.3);
border-radius: 2px;
filter: blur(4px);
}
/* Floor with wood perspective */
.floor {
position: absolute;
bottom: 0; left: 0; right: 0; height: 45%;
background:
repeating-linear-gradient(90deg, transparent 0px, transparent 40px, rgba(0,0,0,0.08) 40px, rgba(0,0,0,0.08) 42px),
repeating-linear-gradient(0deg, #5c4f3a 0px, #6d5e4a 2px, #5c4f3a 4px, #4a3f2e 8px, #5c4f3a 12px),
linear-gradient(180deg, #6d5e4a 0%, #4a3f2e 100%);
transform: rotateX(60deg);
transform-origin: bottom center;
box-shadow: inset 0 20px 60px rgba(0,0,0,0.5);
}
/* Shadow under cat */
.cat-shadow {
position: absolute;
bottom: 22%;
left: 50%;
width: 120px;
height: 40px;
background: radial-gradient(ellipse at center, rgba(0,0,0,0.6) 0%, transparent 70%);
transform: translateX(-50%);
filter: blur(8px);
transition: opacity 0.4s, bottom 0.4s, width 0.4s;
z-index: 1;
}
/* Cat wrapper - positioned on floor initially */
.cat-wrapper {
position: absolute;
bottom: 28%;
left: 50%;
transform: translateX(-50%);
z-index: 10;
cursor: pointer;
transition: bottom 0.6s ease-out;
}
/* The Cat SVG */
.cat-svg {
width: 220px;
height: 220px;
filter: drop-shadow(0 20px 30px rgba(0,0,0,0.4));
transform-origin: center center;
will-change: transform, filter;
}
/* Stage transforms */
.stage-1 .cat-wrapper { bottom: 35%; }
.stage-2 .cat-wrapper { bottom: 45%; }
.stage-3 .cat-wrapper { bottom: 58%; }
.stage-4 .cat-wrapper { bottom: 72%; }
.stage-1 .cat-shadow { opacity: 0.5; bottom: 30%; width: 100px; }
.stage-2 .cat-shadow { opacity: 0.2; bottom: 42%; width: 70px; }
.stage-3 .cat-shadow { opacity: 0.05; bottom: 55%; width: 40px; }
.stage-4 .cat-shadow { opacity: 0; }
/* Room warping with stage */
.room { transition: transform 0.8s ease-out; }
.stage-1 .room { transform: rotateX(4deg) rotateY(2deg); }
.stage-2 .room { transform: rotateX(10deg) rotateY(8deg) scale(1.02); }
.stage-3 .room { transform: rotateX(22deg) rotateY(18deg) scale(1.08); }
.stage-4 .room { transform: rotateX(35deg) rotateY(35deg) scale(1.15); animation: roomWobble 0.4s infinite alternate ease-in-out; }
@keyframes roomWobble {
from { transform: rotateX(35deg) rotateY(35deg) scale(1.15); }
to { transform: rotateX(40deg) rotateY(30deg) scale(1.2); }
}
/* Spin animations - accelerating */
@keyframes spin1 { from { transform: rotateY(0deg); } to { transform: rotateY(360deg); } }
@keyframes spin2 { from { transform: rotateY(0deg); } to { transform: rotateY(360deg); } }
@keyframes spin3 { from { transform: rotateY(0deg); } to { transform: rotateY(360deg); } }
@keyframes spin4 { from { transform: rotateY(0deg); } to { transform: rotateY(360deg); } }
.stage-1 .cat-svg { animation: spin1 2.5s linear infinite; }
.stage-2 .cat-svg { animation: spin2 0.8s linear infinite; filter: blur(0.5px) brightness(1.05); }
.stage-3 .cat-svg { animation: spin3 0.25s linear infinite; filter: blur(1.5px) brightness(1.15); }
.stage-4 .cat-svg { animation: spin4 0.06s linear infinite; filter: blur(3px) brightness(1.4) contrast(1.3); }
/* Stage 4 strobe / face flash */
@keyframes faceFlash {
0%, 85% { filter: blur(4px) brightness(1.8) contrast(1.5); }
88%, 92% { filter: blur(0px) brightness(1.1) contrast(1); }
95%, 100% { filter: blur(4px) brightness(1.8) contrast(1.5); }
}
.stage-4 .cat-svg { animation: spin4 0.06s linear infinite, faceFlash 0.35s infinite; }
/* Stage 4 psychedelic overlay */
.psyche {
position: fixed;
top: 0; left: 0; width: 100%; height: 100%;
pointer-events: none;
z-index: 40;
opacity: 0;
background: radial-gradient(circle at center, rgba(255,255,255,0.15) 0%, transparent 60%);
transition: opacity 0.3s;
}
.stage-4 .psyche { opacity: 1; animation: strobeOverlay 0.08s infinite alternate; }
@keyframes strobeOverlay {
from { background: radial-gradient(circle at center, rgba(255,255,255,0.1) 0%, transparent 60%); }
to { background: radial-gradient(circle at center, rgba(255,200,255,0.25) 0%, transparent 50%); }
}
/* Mute button */
.mute-btn {
position: fixed;
top: 24px;
right: 24px;
z-index: 100;
background: rgba(255,255,255,0.9);
border: 2px solid #222;
border-radius: 50%;
width: 56px;
height: 56px;
font-size: 10px;
letter-spacing: 1px;
text-transform: uppercase;
color: #222;
cursor: pointer;
box-shadow: 0 4px 20px rgba(0,0,0,0.3);
transition: all 0.2s;
font-family: Georgia, serif;
}
.mute-btn:hover { background: #fff; transform: scale(1.05); }
.mute-btn.muted { background: #222; color: #fff; border-color: #fff; }
/* Instruction hint */
.hint {
position: fixed;
bottom: 30px;
left: 50%;
transform: translateX(-50%);
color: rgba(255,255,255,0.7);
font-size: 14px;
letter-spacing: 3px;
text-transform: uppercase;
pointer-events: none;
z-index: 50;
opacity: 1;
transition: opacity 0.5s;
}
.stage-1 .hint, .stage-2 .hint, .stage-3 .hint, .stage-4 .hint { opacity: 0; }
/* Ghost trails for stage 3+ */
.trail {
position: absolute;
bottom: 28%;
left: 50%;
width: 220px;
height: 220px;
pointer-events: none;
z-index: 5;
opacity: 0;
transform: translateX(-50%);
}
.stage-3 .trail { opacity: 0.3; animation: trailFade 0.5s infinite alternate; }
.stage-4 .trail { opacity: 0.6; animation: trailFade 0.15s infinite alternate; }
@keyframes trailFade {
from { opacity: 0.1; transform: translateX(-50%) scale(0.9) rotateY(0deg); }
to { opacity: 0.5; transform: translateX(-50%) scale(1.1) rotateY(180deg); }
}
</style>
</head>
<body>
<div class="room" id="room">
<div class="wall"></div>
<div class="window"></div>
<div class="floor"></div>
<div class="cat-shadow" id="shadow"></div>
<div class="cat-wrapper" id="catWrap" onclick="activate()">
<svg class="cat-svg" viewBox="0 0 240 240" xmlns="http://www.w3.org/2000/svg" aria-label="Oiia Cat">
<defs>
<!-- Fur texture noise -->
<filter id="furNoise" x="-20%" y="-20%" width="140%" height="140%">
<feTurbulence type="fractalNoise" baseFrequency="0.6" numOctaves="4" result="noise"/>
<feDisplacementMap in="SourceGraphic" in2="noise" scale="4" xChannelSelector="R" yChannelSelector="G"/>
</filter>
<!-- Soft shadow gradient -->
<radialGradient id="bodyGrad" cx="50%" cy="50%" r="50%" fx="40%" fy="40%">
<stop offset="0%" stop-color="#fffdf5"/>
<stop offset="40%" stop-color="#f7f3e8"/>
<stop offset="80%" stop-color="#eaddc5"/>
<stop offset="100%" stop-color="#d4c4a8"/>
</radialGradient>
<radialGradient id="headGrad" cx="50%" cy="50%" r="50%" fx="45%" fy="35%">
<stop offset="0%" stop-color="#fffdf5"/>
<stop offset="60%" stop-color="#f5efe6"/>
<stop offset="100%" stop-color="#dccfb5"/>
</radialGradient>
</defs>
<!-- Body -->
<ellipse cx="120" cy="155" rx="55" ry="42" fill="url(#bodyGrad)" filter="url(#furNoise)" stroke="#c8b8a0" stroke-width="0.5"/>
<!-- Chest highlight -->
<ellipse cx="120" cy="145" rx="25" ry="18" fill="#fffdf5" opacity="0.6" filter="blur(3px)"/>
<!-- Head -->
<circle cx="120" cy="85" r="48" fill="url(#headGrad)" filter="url(#furNoise)" stroke="#c8b8a0" stroke-width="0.5"/>
<!-- Head highlight -->
<ellipse cx="105" cy="70" rx="18" ry="12" fill="#fffdf5" opacity="0.5" filter="blur(4px)" transform="rotate(-15 105 70)"/>
<!-- Ears -->
<polygon points="75,50 50,10 100,45" fill="#f0e6d0" stroke="#d4c4a8" stroke-width="1" filter="url(#furNoise)"/>
<polygon points="165,50 190,10 140,45" fill="#f0e6d0" stroke="#d4c4a8" stroke-width="1" filter="url(#furNoise)"/>
<polygon points="78,48 60,22 92,42" fill="#fff5e6" opacity="0.7"/>
<!-- Eyes - wide, staring straight -->
<ellipse cx="85" cy="82" rx="16" ry="20" fill="#fdfcf8" stroke="#e0d8c8" stroke-width="0.5"/>
<circle cx="85" cy="82" r="9" fill="#1a1814"/>
<circle cx="87" cy="79" r="3" fill="#fffdf5"/> <!-- catchlight -->
<circle cx="83" cy="84" r="1.5" fill="#fffdf5" opacity="0.6"/>
<ellipse cx="155" cy="82" rx="16" ry="20" fill="#fdfcf8" stroke="#e0d8c8" stroke-width="0.5"/>
<circle cx="155" cy="82" r="9" fill="#1a1814"/>
<circle cx="157" cy="79" r="3" fill="#fffdf5"/>
<circle cx="153" cy="84" r="1.5" fill="#fffdf5" opacity="0.6"/>
<!-- Nose -->
<polygon points="115,100 125,100 120,108" fill="#e8b8a8" stroke="#d0a898" stroke-width="0.5"/>
<circle cx="120" cy="105" r="1.5" fill="#c89888"/>
<!-- Mouth -->
<path d="M 100 112 Q 120 122 140 112" stroke="#d8b8a8" stroke-width="2" fill="none" stroke-linecap="round"/>
<path d="M 120 112 L 120 118" stroke="#d8b8a8" stroke-width="1.5" fill="none"/>
<!-- Whiskers -->
<g stroke="#e8e0d0" stroke-width="1" opacity="0.9">
<line x1="65" y1="95" x2="30" y2="88"/>
<line x1="62" y1="102" x2="25" y2="105"/>
<line x1="60" y1="108" x2="28" y2="115"/>
<line x1="175" y1="95" x2="210" y2="88"/>
<line x1="178" y1="102" x2="215" y2="105"/>
<line x1="180" y1="108" x2="212" y2="115"/>
</g>
<!-- Paws -->
<ellipse cx="95" cy="185" rx="14" ry="10" fill="#fffdf5" stroke="#e0d8c8" stroke-width="0.5"/>
<ellipse cx="145" cy="185" rx="14" ry="10" fill="#fffdf5" stroke="#e0d8c8" stroke-width="0.5"/>
<line x1="95" y1="178" x2="95" y2="188" stroke="#e0d8c8" stroke-width="1"/>
<line x1="145" y1="178" x2="145" y2="188" stroke="#e0d8c8" stroke-width="1"/>
</svg>
</div>
<!-- Ghost trail layer -->
<div class="trail" id="trailLayer">
<svg width="220" height="220" viewBox="0 0 240 240" xmlns="http://www.w3.org/2000/svg" style="opacity:0.4;">
<circle cx="120" cy="85" r="48" fill="none" stroke="#fff" stroke-width="2" filter="blur(2px)"/>
<ellipse cx="120" cy="155" rx="55" ry="42" fill="none" stroke="#fff" stroke-width="2" filter="blur(3px)"/>
</svg>
</div>
<div class="psyche" id="psyche"></div>
</div>
<div class="hint" id="hint">Click the cat</div>
<button class="mute-btn" id="muteBtn" onclick="toggleMute()" aria-label="Mute sound">Mute</button>
<script>
let stage = 0;
let audioCtx = null;
let soundInterval = null;
let isMuted = false;
// Initialize audio context on first interaction
function initAudio() {
if (!audioCtx) {
try {
audioCtx = new (window.AudioContext || window.webkitAudioContext)();
} catch (e) {
console.warn('Audio not supported');
return false;
}
}
if (audioCtx && audioCtx.state === 'suspended') {
audioCtx.resume();
}
return !!audioCtx;
}
function playSyllable(pitchMult) {
if (!audioCtx || isMuted) return;
// Two oscillators for vocal richness
const osc1 = audioCtx.createOscillator();
const osc2 = audioCtx.createOscillator();
const gain = audioCtx.createGain();
const filter = audioCtx.createBiquadFilter();
filter.type = 'bandpass';
filter.frequency.value = 850 * pitchMult;
filter.Q.value = 6;
osc1.type = 'sawtooth';
osc2.type = 'triangle';
osc1.connect(filter);
osc2.connect(filter);
filter.connect(gain);
gain.connect(audioCtx.destination);
const now = audioCtx.currentTime;
// "oiia" pitch contour: low -> high -> medium
const baseFreq = 160 * pitchMult;
osc1.frequency.setValueAtTime(baseFreq, now);
osc1.frequency.exponentialRampToValueAtTime(baseFreq * 3.8, now + 0.035);
osc1.frequency.exponentialRampToValueAtTime(baseFreq * 2.2, now + 0.1);
osc2.frequency.setValueAtTime(baseFreq * 1.5, now);
osc2.frequency.exponentialRampToValueAtTime(baseFreq * 5.5, now + 0.035);
osc2.frequency.exponentialRampToValueAtTime(baseFreq * 3.0, now + 0.1);
gain.gain.setValueAtTime(0.2, now);
gain.gain.exponentialRampToValueAtTime(0.01, now + 0.13);
osc1.start(now);
osc2.start(now);
osc1.stop(now + 0.13);
osc2.stop(now + 0.13);
}
function startSound() {
if (!initAudio()) return;
if (soundInterval) clearInterval(soundInterval);
const speedMap = [0, 1, 2.5, 6, 12];
const pitchMap = [1, 1.3, 2.0, 3.5, 6.0];
const speed = speedMap[Math.min(stage, 4)];
const pitch = pitchMap[Math.min(stage, 4)];
if (speed <= 0) return;
const intervalMs = Math.max(30, 280 / speed);
soundInterval = setInterval(() => {
playSyllable(pitch);
}, intervalMs);
}
function stopSound() {
if (soundInterval) {
clearInterval(soundInterval);
soundInterval = null;
}
}
function activate() {
stage++;
if (stage > 4) stage = 4; // Cap at peak chaos
document.body.className = 'stage-' + stage;
if (stage > 0) {
startSound();
}
// If we reach stage 4, make sure sound is intense
if (stage === 4) {
// Brief extra burst
setTimeout(() => {
if (!isMuted && audioCtx) {
for (let i = 0; i < 3; i++) {
setTimeout(() => playSyllable(6.0), i * 40);
}
}
}, 100);
}
}
function toggleMute() {
isMuted = !isMuted;
const btn = document.getElementById('muteBtn');
btn.classList.toggle('muted', isMuted);
btn.textContent = isMuted ? 'Unmute' : 'Mute';
if (isMuted) {
stopSound();
} else if (stage > 0) {
startSound();
}
}
// Click anywhere on cat activates
document.getElementById('catWrap').addEventListener('click', function(e) {
e.stopPropagation();
activate();
});
</script>
</body>
</html>