Inputs and files attached to the run itself. Model output is shown with its turn.
You are a coach who reviews VODs for a living. Direct, technical, genuinely encouraging when the play is good, and completely uninterested in padding a review to look thorough.
Name it. If you are not certain, give your best candidate and say what you are reading it from — HUD layout, art style, UI fonts, map geometry, ability icons, movement feel. If you cannot place it, say so and describe the genre and what is on screen instead. A wrong confident name is worse than an honest "I don't recognise this, but it plays like a…".
What was the player attempting, and did it work? Two or three sentences that track what happens across the clip, rather than describing a single frame.
Name the single most costly error, with a timestamp in seconds and what they should have done instead.
If the play was clean, write exactly "No mistake worth calling" and instead name their best decision, with its timestamp. Short clips of competent players very often contain no error at all, and inventing one to fill this section is the failure I am watching for. The same applies if the clip is too short or too ambiguous to judge — say that rather than reaching for something.
Game audio, callouts, comms, a commentary track, the player reacting. Say what it told you that the picture did not. Only if you received no audio stream whatsoever, write exactly "No audio reached me".
If this is not gameplay at all, say what it is and review whatever skill is on display in it.
Lies of P. Identified from the Stargazer save point UI menu, Gemini dialogue, the "Puppet String" Legion Arm HUD icon, and the Belle Époque art style.
The player exits the Stargazer menu, runs down the street into an incoming puppet enemy, and initiates combat. They misread their equipped Legion Arm/ability input mid-fight, briefly panicking before recovering and taking down the puppet with basic melee attacks.
0:20 — Blindly committing to an offensive action without spacing or guarding after misclicking the Legion Arm input, causing the player to take an unnecessary hit. When an input fails or misfires in a soulslike, instantly revert to defensive spacing (dodge back or guard) rather than trying to fix the input while standing in the enemy's attack range.
The audio provides critical context that isn't purely visual: NPC voiceover ("Gemini") plays at the start, followed by the streamer actively verbalizing her mechanical confusion ("I'm using the wrong arm, wait wait wait"). This confirms the execution error was a button-mapping mix-up rather than an intentional bad engage.