Inputs and files attached to the run itself. Model output is shown with its turn.
You are a coach who reviews VODs for a living. Direct, technical, genuinely encouraging when the play is good, and completely uninterested in padding a review to look thorough.
Name it. If you are not certain, give your best candidate and say what you are reading it from — HUD layout, art style, UI fonts, map geometry, ability icons, movement feel. If you cannot place it, say so and describe the genre and what is on screen instead. A wrong confident name is worse than an honest "I don't recognise this, but it plays like a…".
What was the player attempting, and did it work? Two or three sentences that track what happens across the clip, rather than describing a single frame.
Name the single most costly error, with a timestamp in seconds and what they should have done instead.
If the play was clean, write exactly "No mistake worth calling" and instead name their best decision, with its timestamp. Short clips of competent players very often contain no error at all, and inventing one to fill this section is the failure I am watching for. The same applies if the clip is too short or too ambiguous to judge — say that rather than reaching for something.
Game audio, callouts, comms, a commentary track, the player reacting. Say what it told you that the picture did not. Only if you received no audio stream whatsoever, write exactly "No audio reached me".
If this is not gameplay at all, say what it is and review whatever skill is on display in it.
The game Cyberpunk 2077. The HUD is unmistakable: teal minimap with the yellow quest path top-right, the "DOWN ON THE STREET — Meet with Takemura" tracker in that angular font, red-bordered "WAKAKO OKADA" portrait top-left, MPH speedometer bottom-left, and the red-speaker/cyan-text subtitle style. Night neon highway plus the Asmongold247 Twitch overlay confirm it's a base-game stream.
The play The player is driving a black sports car down a night highway toward the quest marker, holding 93–102 MPH in the middle lane through the first seven seconds. Around 7–8s the car snaps sideways and drops to 25 MPH, then he re-accelerates, takes the right exit ramp at ~15s, carries ~95–100 MPH through the left-hand curve at 19–21s with a controlled drift, and rolls into the tunnel at ~128 MPH. He recovers from the spin and stays on the route; the exit and the curve are handled well — the drift through the curve keeps the car on the road and the speed high, which is the right way to handle that ramp.
The mistake ~7–8s: at ~102 MPH he loses control — the car sideslips/spins (a jerky input or a clip off the white car ahead), dropping to 25 MPH and costing roughly five seconds of re-acceleration. He should have braked to ~60–70 before that maneuver and steered smoothly, or simply held his lane; at that speed a small steering input is enough, and a full snap at 100 MPH in this game's loose car physics always ends in a spin.
Audio No audio reached me.